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gbFX

SYNTHS

Synths
These synths are a combination of generative and played synths built primarily around the MC objects in Max.
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Max and bitKlavier Playthrough

MCMicrotonalSynth
MCMicrotonalSynth is a generative and a keyboard-playable synth instrument.Choose from four oscillator waveforms, each capable of up to 48-voice polyphony. For rectangle and triangle waves, you can sculpt the timbre using the Duty Cycle control. Add detuned character and richness with the RandDetune dial, introducing subtle pitch variations for a fuller sound.

The MakeRandomChords section allows you to input your own pitch class sets, from which the synth generates random chords. Use the MaxLength parameter to define the maximum number of notes in each generated chord (e.g., set it to 6 to allow chord sizes from 1 to 6 notes).

mcmicrotonalsynth.png

Shape your sound with the ADSR interface, giving you control over the Attack, Decay, Sustain, and Release parameters. Explore microtonality with a selection of alternative tuning systems you can interpolate between.

PolySuperSaw

PolySuperSaw is a polyphonic super saw synthesizer. A "supersynth" uses multiple oscillators per voice, that can be detuned from each other to create a rich beating sound.

Supersynths are often monophonic because running so many oscillators at once can be CPU-intensive. Here however we run 8 instances simultaneously giving you full polyphony with that supersaw sound.

polysupersaw.png

Each voice in PolySuperSaw runs 20 sawtooth wave oscillators, meaning that with 8 voices, you're controlling up to 160 oscillators in total. For best results, try modulating the deviation dial continuously while playing, this adds dynamic movement and evolving beating patterns.

PolySuperSine
PolySuperSine is a polyphonic super sine synthesizer. A "supersynth" uses multiple oscillators per voice, that can be detuned from each other to create a rich beating sound.

Supersynths are often monophonic because running so many oscillators at once can be CPU-intensive. Here however we run 8 instances simultaneously giving you full polyphony with that supersaw sound.



 

Each voice in PolySuperSine runs 20 sine wave oscillators, meaning that with 8 voices, you're controlling up to 160 oscillators in total. For best results, try modulating the deviation dial continuously while playing, this adds dynamic movement and evolving beating patterns.

polysupersine.png

PolySuperSquare
PolySuperSquare is a polyphonic super square wave synthesizer. A "supersynth" uses multiple oscillators per voice, that can be detuned from each other to create a rich beating sound.

Supersynths are often monophonic because running so many oscillators at once can be CPU-intensive. Here however we run 8 instances simultaneously giving you full polyphony with that supersaw sound.




 

Each voice in PolySuperSquare runs 20 square wave oscillators, meaning that with 8 voices, you're controlling up to 160 oscillators in total. For best results, try modulating the deviation dial continuously while playing, this adds dynamic movement and evolving beating patterns.

polysupersquare.png

PolySuperTri
PolySuperTri is a polyphonic super triangle synthesizer. A "supersynth" uses multiple oscillators per voice, that can be detuned from each other to create a rich beating sound.

upersynths are often monophonic because running so many oscillators at once can be CPU-intensive. Here however we run 8 instances simultaneously giving you full polyphony with that supersaw sound.



 

Each voice in PolySuperTri runs 20 triangle wave oscillators, meaning that with 8 voices, you're controlling up to 160 oscillators in total. For best results, try modulating the deviation dial continuously while playing, this adds dynamic movement and evolving beating patterns.

polysupertri.png

ScaleMakerProbsynth

scalemakerprobsynth.png

ScaleMakerProbsynth is a generative synthesizer built around mapping musical scales to a step sequencer interface. This design enables users to interact with the step sequencer while staying within a tonal or atonal scale, and makes it easy to shift between different scales and transpositions. Additionally, scales can be loaded into various tuning systems, supporting both traditional and experimental intonation.
Each step in the sequencer can be activated or deactivated and is assigned its own probability value. Try modulating the ProbAll knob to introduce aleatoric variation over repetitive patterns.
You can choose from 4 oscillator types, each capable of playing up to 60 voices simultaneously.
You can modify the timbre of the synth by adjusting the: Duty Cycle modulation (for triangle and rectangle waves), RandDetune, LoresHz and Distortion.
The SynthADSR envelope is highly customizable. To interact with it: Click to add breakpoints, Click and drag to move points, Shift-click to delete a point and Option-click a line segment to add curvature

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