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Ableton Playthrough
Max and bitKlavier Playthrough
ADSRMaker
ADSR Maker is an amplitude modulation effect, functioning similarly to a tremolo. It shapes the incoming audio by carving an ADSR envelope into the signal.
Unlike traditional tremolo effects that use LFOs or control-rate modulation, ADSR Maker uses the adsr~ object in Max to generate the amplitude modulation. This envelope is triggered by a phasor~, whose rate can be dynamically adjusted via a custom Step Sequencer UI (using live.step) or through a Randomizer.
The step sequencer multiplies the base phasor frequency based on the row values set beneath the UI. If multiple rows are selected in a column, one will be randomly chosen, introducing an element of probabilistic variation to the rhythmic profile.
This effect excels at adding rhythmic grooves onto sustained or droney material, giving it a pulsing, organic feel. However, it does not perform well on percussive or sparse sounds, as these lack the sustained energy the ADSR envelope needs to shape the amplitude. For better results with such material, consider processing it through a reverb or delay before going through ADSRMaker to provide more resonance and sustain for the modulation to act on.

ChopDelay
ChopDelay is a probabilistic stutter delay effect built around a simple feedback delay line using tapin~ and tapout~. The delay time is determined by a base speed setting (SpeedMS), which is then multiplied through a live.grid UI. The grid values correspond to common rhythmic subdivisions, allowing for delay variations that are hopefully not too chaotic.
A probability knob controls how likely a stutter or "chop" will occur and a feedback knob sets the amplitude of the signal fed back into the delay buffer. This effect works best at small vector sizes, 256 and smaller, if using larger vector sizes you might experience some clicking.
This effect works especially well for adding jittery rhythms onto a sound. It works especially well for sustained resonant sounds but sparser textures can work as well.

Scrambler
Scrambler uses a phase vocoder that records into a two-second buffer, enabling dynamic timestretching with additional controls for buffer regions and a spectral freeze.
The effect features some rhythmic effect functions through its loop, speed and spectral freeze scrambles.

Slicer
Slicer is a rhythmic slicing effect that uses a circular buffer, the size of which can be set by the user. This buffer is divided into up to 8 slices, each of which can have its own playback speed, enabling anything from slowed-down textures to faster looped fragments.
At the core of Slicer is a pfft~ phase vocoder, which ensures click-free playback and preserves the original pitch, regardless of speed changes. Slicer is great for transforming continuous sounds into rhythmic patterns, glitchy loops, or creating time-warped textures onto a live input.

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