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Delays
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Bergmal-PatternDelay
Bergmal-MultitapPatternDelay is a delay effect with three delay layers. Each of these layers can feature unique rhythmic patterns and the amplitude of each delay can be individually controlled.
The way it works if you set a base delay pulse f.x. 100ms that is then multiplied to create the delay line. It is programmed to dynamically adjust the amplitudes to fit varying delay line lengths.
This effect is great for creating resonant delay textures or groovy rhythmic patterns you can play against.
You have a maximum amount of 15 repetition (a pattern of 16 with the input) and the maximum delay length is 120 seconds, which should be more than enough for most purposes.

Bergmal-MultitapPatternDelay
Bergmal-MultitapPatternDelay is a delay effect with three delay layers. Each of these layers can feature unique rhythmic patterns and the amplitude of each delay can be individually controlled. The way it works if you set a base delay pulse f.x. 100ms that is then multiplied to create the delay line. It is programmed to dynamically adjust the amplitudes to fit varying delay line lengths.This effect is great for creating resonant delay textures or groovy rhythmic patterns you can play against.You have a maximum amount of 15 repetition (a pattern of 16 with the input) and the maximum delay length is 120 seconds, which should be more than enough for most purposes.

Bergmal-PitchDelay
Bergmal-PitchDelay is a delay effect that can feature rhythmic, melodic and harmonic sequences.
The way it works if you set a base delay pulse f.x. 100ms that is then multiplied to create the delay line. It is programmed to dynamically adjust the amplitudes based on the delay line length, while also allowing individual control over the amplitude of each delay. Each delay repetition is one part of a 16 channel polyphonic signal, and thus can be pitch-shifted independently to create melodic sequences and harmonies.
You have a maximum amount of 11 repetitions (a pattern of 12 with the input) and the maximum delay length is 120 seconds, which should be more than enough for most purposes.

Bergmal-SpectralDelay
Bergmal-SpectralDelay is a delay effect that can feature unique rhythmic patterns and timbral sonorities, where the amplitude of each delay can be individually controlled.
The way it works if you set a base delay pulse f.x. 100ms that is then multiplied to create the delay line. It is programmed to dynamically adjust the amplitudes to fit varying delay line lengths. Each delay repetition is one part of a 16 channel polyphonic signal, and thus can be filtered independently, in this case through a spectral filter in pfft~ which will only let one frequency band through. You can set these bands to roughly correspond to overtones of any fundamental frequency.
You have a maximum amount of 15 repetitions (a pattern of 16 with the input) and the maximum delay length is 120 seconds, which should be more than enough for most purposes.
You can choose to normalize the output, which is particularly useful for keeping things more balanced and audible. The Normalize Amp parameter can be automated to create dynamic swells in a controlled fashion.

Framábak
Framábak is a made up nonsensical Icelandic word that kind of means forward-backwards.
This delay effect can move both forward and backward in time, giving an effect of slowing down and speeding up. It began as an attempt to create a reverse delay—which didn’t quite work as planned.
Framábak uses a dual-buffer system: one buffer records incoming audio while the other plays it back. The latency is determined by the buffer size. The most notable features here are FramábakSpeed and RandomDraw - which allow for a controlled randomisation of the speed of playback from the playback buffer. With timestretch on you can get some dynamic speeding up slowing down delay sounds, and with timestretch off you get some fun wacky pitch shifting.

ModulatingPongDelay
A simple stereo delay that alternates between the left and right channels, creating a classic pong delay effect.
The delay time can be modulated, and instead of ducking, interpolation between delay times smooths the transitions, producing wacky/chirp-like sounds.
The Random On/Off toggle activates a random number generator for the delay time, introducing variations that add an extra rhythmic profile to the delay.

TapeDelay
TapeDelay is a stereo delay effect based around continuously modulating the delaytimes of the tapin~ and tapout~ object, in the process creating all sorts of wacky pitch modulation and artifacts.
The change in pitch is driven at signal rate by 4 oscillator types, sine, saw, tri and rect. Here is a list of the parameters and their functions.
Params
DryWet: Controls the blend between the original (dry) signal and the processed (wet) signal.
Feedback: Controls how much of the delayed signal is fed back into the input buffer,
Input: Adjusts the input level of the audio signal going into the effect.
Output: Adjusts the output level of the processed audio signal.
Clear: Clears the delay buffer
Controller: Choose the oscillator to drive the pitch modulation - 4 Oscillator Types (Sine, Saw, Tri, Rect):
Speed: Controls the speed of the pitch modulation
Deviation: Deviation around the speed of the pitch modulation
DelayTime: Sets the base delay time of the effect.

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